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C++ Books

The following selection of C++ books have been carefully chosen from the various search engines and online shopping sites. I have read the user and editors reviews from many sites and have put up the best books. If you have any books you think are good please let me know. You can check for the books' availability at Amazon.com with just one click.

Accelerated C++

Accelerated C++: Practical Programming by Example

- Andrew Koenig, Barbara E. Moo (Paperback)

The unconventional approach of this textbook starts with the most useful parts of C++ rather than the most primitive ones, introducing the language and standard library together from the very beginning. The authors concentrate more on solving problems than on exploring language and library features.

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Beginning Visual C++

Beginning Visual C++ 6

-Ivor Horton (Paperback - August 1998)

Visual C++ 6 is the latest incarnation of Microsoft's premier development product for C++ developers. It contains the latest version of the MFC&T (Microsoft Foundation Classes & Templates) which has virtually become the Industry-wide library used to write Windows programs. Visual C++ 6 also contains the Active Template Library 3.0 ( ATL ) , which is a framework and collection of Wizards for writing ActiveX & COM controls. This book is a tutorial in use of all the major functions of Visual C

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C++ Builder 5 Developers Guide

C++ Builder 5 Developer's Guide

C++Builder 5 Developer's Guide is a completely new book authored by insiders of the C++Builder development community. You will learn advanced debugging techniques using CodeGuard, master multi-tier distributed applications with MIDAS 3, discover the latest in multi-media techniques with OpenGL, DirectX, and others, master memory management, learn how to build a chat system with TCP/IP, and more. XML, HTML, CORBA, VisiBroker, ActiveX, and COM+ Server are new features covered by this new edition.

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3D Graphics Programming

3D Graphics Programming: Games and Beyond (with CD-ROM)

-Sergei Savchenko (Paperback - July 2000)

A comprehensive guide to 3D computer graphics that not only puts emphasis on techniques used in computer games, but also explains the key mathematical concepts upon which 3D computer graphics are built. Offers descriptions of the most useful algorithms combined with practical programming examples. Softcover.

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Advanced C++ Programming

Advanced C++ Programming Styles and Idioms

-James O. Coplien (Paperback - September 1991)

This book assumes a background in the syntax of C++. Coplien shows how to become an expert C++ programmer by learning the idioms of the language. His approach is organized around the abstractions that C++ supports. He shows how these abstractions can be combined to use the language effectively.

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